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How I Learned to Stop Worrying and Love Free to Play

July 26, 2013

What is there to like about Free to Play? Why would anyone like making games that seem to employ tricks, blocks in play, obvious frustration and other mechanics to seemingly try to squeeze every last penny out of a player?

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Tags Free to Play, Premium Games, Pay to Play, Monetization, Development
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Blue Screen of Death - Now on Nokia Devices

May 15, 2013

It is not that I don t want both companies to succeed, indeed I do, I believe that the mobile market and markets in general, are better when more companies compete to earn my consumer dollars, but …

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Tags Apple, Blue Screen of Death, Nokia, Microsoft, Mobile, Business
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Arts and Crafts

July 7, 2012

You find yourself at the very edges of a criminal empire. On the one hand, you are tasked with infiltrating it and bringing it to its knees. On the other hand, you have to work with the others already in the empire to build a case against them.

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Tags Zynga, Game Design, Design, Development, Video Games, Art
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“We Dare” (you to buy this in the US)

February 26, 2011

Personally I applaud Ubisoft for making such a game and bucking the trend to make yet another motion controller wagging piece of shovel ware

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Tags Video Games, Nintendo, Ubisoft, We Dare, Wii
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Latest Posts

Featured
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August 21, 2018
Teams Move at the Speed of Trust
August 21, 2018
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August 21, 2018
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August 12, 2018
Great Customer Service in a Transactional Economy
August 12, 2018
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August 12, 2018
Ca$h Royal - “Show me the Money” or Monetizing on value.
September 19, 2017
Ca$h Royal - “Show me the Money” or Monetizing on value.
September 19, 2017
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September 19, 2017
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November 25, 2016
That is a terrible idea. What time? (HCLS - Recap and insights)
November 25, 2016
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November 25, 2016
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November 20, 2015
Down Time = Game Time
November 20, 2015
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November 20, 2015
Never Work for Someone Who is Not Willing to Out Work You
March 7, 2015
Never Work for Someone Who is Not Willing to Out Work You
March 7, 2015

I have a simple rule as a leader, never ask anyone you lead to work longer or harder than you yourself are willing to work.

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March 7, 2015
The Awesomeness Manifesto
January 18, 2014
The Awesomeness Manifesto
January 18, 2014

Let's summarize. What is awesomeness? Awesomeness happens when thick — real, meaningful — value is created by people who love what they do, added to insanely great stuff,

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January 18, 2014
Public Transit + Multiplayer Gaming = Win!
November 16, 2013
Public Transit + Multiplayer Gaming = Win!
November 16, 2013

As video games move out of the basement and into mainstream culture, I am sometime astounded where they end up.

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November 16, 2013
Who's Job is it Anyway?
October 27, 2013
Who's Job is it Anyway?
October 27, 2013

Let’s start with roles and responsibilities - Roles are broken into responsibility and authority. You can not be held responsible for something you didn’t have authority over.

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October 27, 2013
Black and White Mayhem
October 6, 2013
Black and White Mayhem
October 6, 2013

Seriously, this type of physic based game with simple controls, solid visuals and accessible game play is what mobile is all about. 

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October 6, 2013

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